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This was something that blew me away.

Thank you! :D really glad you enjoyed it so much

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wow incredible 3D work! i loved exploring this little building! the colors are fantastic, i like how bright it is inside the house compared to outside; great atmosphere :)

Thanks a lot for playing and the kind feedback! :)

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I am really blown away by this game! One of the best bitsis I have ever played.

But I got a little question: how did you have this many colors in bitsy 3D? Did you use this fork? https://aurysystem.github.io/bitsy-forks/bitsy-color-3d/index.html

(+1)

Thank you! :)

i havent used this fork but it looks really interesting. You can easily add new colors to bitsy by simply adding new rgb values to the palette in the game data. No fork or hack needed. You can assign additional colors to tiles when you add eg. "COL 3" at the of the tile code in the game data. This would assign the fourth color of the palette to the tile since it starts with 0.

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Learning so much hidden knowledge of bitsy right now, thank you for adding to it! 

Always welcome! Happy to help when i can :)

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May I ask: did you make this game using this tool only? https://aloelazoe.itch.io/bitsy-3d

I’m really impressed and would like to give it a go myself!

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Of course! Yes the game was made only with the available Bitsy 3D beta :) The game only uses the basic Bitsy logic if you look at it closely, only thing I haven't seen in other Bitsy games is the use of 3D verticality like the different height parts of the level.

In 3D Bitsy all height layers of an individual room are created as sub rooms that function as those layers. If you connect those subrooms with the basic Bitsy room functions/logic you can let the player teleport along the y-axis within the same room.

I usually start to stack a simple box tile on top of each other within a new main room. Until I can't place another box on top of it. This way Bitsy 3D creates automatically another subroom each time you stack them. Then I delete all the boxes. You end up with an empty room in which all the Y-levels are connected and you can start to create your environment. I hope this made sense. Good luck :)

If you have any further questions or if you need some help feel free to DM me over on Twitter.

(+1)

As a lover of creative things done with softwares this is reaaaally creative. Ive been hours trying to do things like this so I know the amount of skill and effort involved, keep it up!

Aww, thanks for these kind words! Comments like yours keep me motivated, really glad you enjoyed the game! Wish you all the best for your projects too.

(+1)

It's very cute! I love it.

Thank you! <3

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What. on. earth. is. this? I’ve never seen bitsy in 3d before. It’s amazing! I loved the theme, the palette and the story. Really well executed (though I do not know what the meaning of the control room was… was it a metaphor for the SLEEPY BOI’s brain? 🤔)

Thank you for opening my eyes to the world of Bitsy 3D!

(+1)

Thanks a lot! :D Glad that you enjoyed my game so much and that I can push the attention for Bitsy 3D a little. If you create something yourself, let me know. :)
Yes my intention was to create a metaphor for Sleepi Boi's brain with the control room and also it's an excuse to twist the path a little the player needs to go haha.

Thanks for playing!

(+2)

Lots of fun! I really like the 3D pixel art style, and the message of the game is really cool. Well done, hope to play more!

(1 edit)

Thanks a lot for the kind feedback and I'm glad you liked the message! :) Getting some good rest has so much to do with letting go the thoughts right?

I'm quite sure there's more to come haha thanks!

(+2)

first time to play bitsy games in 3D - love it

Thank you. We need more cute 3D pixel worlds - let's go! :D

(+1)

The game looks absolutely adorable and i love it's aesthetic! I think the biggest issue with me is how easy it was to lose the player character since around 50% of objects are the exact same color as him. still very enjoyable but there's just multiple moments with me squinting at every blue object lol.

(+1)

Thank you for playing, the kind words and the nice feedback! :)

You're right about the player character visibility, really funny, I just wrote about that issue in another comment 5 minutes ago. it was an intentional (risky) choice and I thought already not everyones gonna like this. I choose the color because I liked the effect of "darkness" outside the house and how it affects the player visibility. (maybe too much) Def an aspect to improve!

(+2)

Using pastel colours in a games environment is kind of touch and go and can have varying affects (some negative and some positive), this games pastel environment works SO well for the storyline and theme as you follow Sleepi Boi on his narcoleptic journey to find a good nights rest. A short and sweet game thats reminds us not to forget the key in strange places! I recommend this game of Art!

Thanks a lot for the very lovely and detailed review! Glad that you liked the palette and you didn't had any visibility issues with the player character. I know it was a risky choice to make the character the same color than the highlight color outside but i figured that it's visible enough.

Thanks a lot for playing!

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(+1)

Wow thanks for those words and the very positive feedback. Means a lot if i manage to inspire people with my games! If you need help with Bitsy just let me know and I'll see if i can help you out. The game itself isn't using much hacks besides the 3D fork :)

Really enjoyed your jam entry btw!

(+1)

This is fun. I really like the art and architecture. Great work!

Thank you!

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such cute level and character design! dialogue was also super sweet :)

Aww, thanks! :)

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bro sleepy man should get some sleeping pills lmao. jk great game

(+1)

Hahaha I hope he doesn't! Thanks for playing!

(+1)

Good game.

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